Extended Reality Exergaming for Cerebral Palsy
What You Need to Know Before You Apply
What is the purpose of this trial?
This trial tests a new method to help children with cerebral palsy become more active through extended reality exergaming, a type of video game that promotes physical exercise. The research aims to determine if this approach can enhance physical activity levels, heart health, and overall fitness. Participants will either use this gaming system with coaching for 12 weeks or continue their usual activities. It suits children with cerebral palsy who are not currently very active and have a caregiver to assist with the setup. All activities occur remotely via telehealth, so a reliable internet connection is necessary. As a Phase 2 trial, this research focuses on assessing the treatment's effectiveness in an initial, smaller group of participants.
Do I have to stop taking my current medications for the trial?
The trial information does not specify whether you need to stop taking your current medications. It's best to discuss this with the trial coordinators or your doctor.
What prior data suggests that this extended reality exergaming is safe for children with cerebral palsy?
Research has shown that extended reality (XR) games for exercise are generally safe for children with cerebral palsy. In past studies, small groups of young people used XR exergaming without serious safety issues and managed the exercises well. These activities involve moving in a virtual world, helping kids stay active in a safe and controlled manner. Some studies highlight benefits such as improved balance and strength, with no major negative effects reported. This suggests that XR exergaming is a well-tolerated method to increase physical activity in children with cerebral palsy.12345
Why are researchers excited about this trial's treatment for cerebral palsy?
Most treatments for cerebral palsy focus on physical therapy and medications to manage symptoms. However, Extended Reality Exergaming is unique because it combines exercise with immersive digital environments, making physical activity more engaging and fun for children with cerebral palsy. This method uses virtual reality to create interactive and motivating exercise sessions, which could lead to better adherence and improved motor skills over time. Researchers are excited because this innovative approach could enhance rehabilitation outcomes by providing a dynamic and enjoyable way to exercise, potentially offering benefits beyond traditional therapies.
What evidence suggests that extended reality exergaming is effective for cerebral palsy?
Research has shown that extended reality (XR) games involving physical activity can enhance movement and activity levels in children with cerebral palsy (CP). In this trial, participants in the "Extended Reality Gaming (XRG)" arm will begin an extended reality exercise program for 36 weeks. Studies have found that virtual reality (VR) games enable children with CP to safely practice complex movements by interacting with virtual objects, leading to moderate improvements in movement ability, particularly in younger children. Other research suggests that XR games might also enhance heart health and overall physical fitness. Overall, early evidence supports XR games as a promising method to boost physical activity and health in children with CP.25678
Who Is on the Research Team?
Byron Lai, MS, PhD
Principal Investigator
University of Alabama at Birmingham
Are You a Good Fit for This Trial?
This trial is for children aged 10-17 with cerebral palsy who are not very physically active. They must have a doctor's approval to exercise, access to home Wi-Fi, and a caregiver's support. Children prone to seizures from flashing lights, those who are completely blind or deaf, or unable to use VR controllers cannot join.Inclusion Criteria
Exclusion Criteria
Timeline for a Trial Participant
Screening
Participants are screened for eligibility to participate in the trial
Treatment
Participants undergo a 12-week XR exergaming intervention with behavioral coaching or continue habitual activities as a control group
Sustainability
Participants continue with a 24-week sustainability phase to assess long-term effects
Follow-up
Participants are monitored for safety and effectiveness after the intervention
What Are the Treatments Tested in This Trial?
Interventions
- Extended Reality Exergaming
Trial Overview
The study tests if using virtual reality (XR) exergames at home with telehealth coaching helps kids with cerebral palsy become more active and improve their health compared to no intervention. Participants are randomly assigned either the XR program or usual care.
How Is the Trial Designed?
2
Treatment groups
Experimental Treatment
Active Control
Immediate start of extended reality exercise program for 36 weeks.
Continue habitual activities for 36 weeks.
Find a Clinic Near You
Who Is Running the Clinical Trial?
University of Alabama at Birmingham
Lead Sponsor
Citations
Application of Virtual Reality-Assisted Exergaming on ... - PMC
VR exergaming allows children with CP to perform complex movements in a secure and immersive environment, where they can interact with virtual objects and ...
Leveraging Extended Reality Exergaming and Telehealth ...
This phase II RCT evaluates the efficacy of a telehealth-delivered extended reality (XR) exergaming intervention on physical activity, ...
Efficacy of Virtual Reality Interventions for Motor Function ...
Conclusions: VR interventions demonstrated moderate, technology-dependent motor function improvements in children with CP, with benefits concentrated in young ...
4.
ctv.veeva.com
ctv.veeva.com/study/leveraging-extended-reality-exergaming-and-telehealth-to-improve-physical-activity-and-health-in-chiLeveraging Extended Reality Exergaming and Telehealth to ...
This phase II RCT evaluates the efficacy of a telehealth-delivered extended reality (XR) exergaming intervention on physical activity, ...
Feasibility of Vigorous Extended Reality Tele-Exergaming ...
This study will explore the potential impact of high-intensity arm exercise training using XR on both cardiorespiratory fitness and ...
Feasibility of Vigorous Extended Reality Tele-Exergaming ...
This feasibility study tests an accessible and intensive program, which leverages high-intensity exercise gaming with telehealth procedures ...
Feasibility of Vigorous Extended Reality Tele-Exergaming ...
Describe the feasibility of high-volume, vigorous-intensity XR exergaming in 4 youth with CP who are overweight or obese through metrics related ...
A feasibility randomised controlled trial of an exergaming ...
The feasibility trial findings show some indications that balance functions, flexibility and muscle strength may improve with training using the ...
Unbiased Results
We believe in providing patients with all the options.
Your Data Stays Your Data
We only share your information with the clinical trials you're trying to access.
Verified Trials Only
All of our trials are run by licensed doctors, researchers, and healthcare companies.