100 Participants NeededMy employer runs this trial

Virtual Reality Cognitive Intervention for ICU Delirium

SK
LR
Overseen ByLori Rawlings, RN, BSN

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial explores whether virtual reality (VR) games can improve memory, attention, and mood in individuals who have survived an ICU stay. Participants will use a VR headset and hand controls at home to engage in either VR-based attention control activities or a VR-based cognitive training program. It suits English-speaking adults over 50 who were in the ICU for breathing problems and experienced delirium, a temporary confusion that occurs in some hospital patients. As an unphased trial, this study allows participants to contribute to innovative research that could enhance recovery experiences for future ICU survivors.

Will I have to stop taking my current medications?

The trial information does not specify whether you need to stop taking your current medications. It's best to discuss this with the trial coordinators or your doctor.

What prior data suggests that this VR-based intervention is safe for ICU survivors?

Research has shown that virtual reality (VR) cognitive training programs are generally safe for ICU patients. One study confirmed that VR training is both feasible and safe for ICU patients, including those on breathing machines, indicating that the treatment is usually well-tolerated. Another review found that VR can help reduce confusion in ICU patients without causing major issues. Although specific side effect data is limited, current research supports the safety of VR-based treatments in similar situations.12345

Why are researchers excited about this trial?

Researchers are excited about using virtual reality (VR) for treating ICU delirium because it offers a completely new approach compared to traditional methods like medication or environmental adjustments. Unlike standard treatments, the VR-based cognitive training program actively engages patients in immersive experiences that can stimulate their cognitive functions and attention. This innovative method could potentially enhance recovery by directly targeting brain activity, offering a non-invasive and engaging alternative to conventional care. Moreover, the VR-based attention control serves as a placebo comparator, helping researchers discern the specific benefits of cognitive training within the virtual environment.

What evidence suggests that this trial's VR-based treatments could be effective for ICU delirium?

Research has shown that virtual reality (VR) can enhance mental functions in individuals who have been in the ICU. One study with 46 ICU patients found that using VR for seven days reduced stress, pain, and anxiety while improving cognitive skills. Another study discovered that VR can enhance both short-term and long-term memory in seriously ill patients. This trial will compare two VR-based interventions: a VR-based attention control and a VR-based cognitive training program. VR appears promising for providing mental exercises that could improve memory, focus, and mood for those recovering from intensive care. These findings suggest that VR-based programs might assist ICU survivors in managing the mental and emotional challenges they encounter after leaving the hospital.12567

Who Is on the Research Team?

SK

Sikandar Khan, DO, MS

Principal Investigator

Indiana University

Are You a Good Fit for This Trial?

This trial is for adults aged 50 or older who were in the ICU with severe breathing problems, needed a ventilator, and showed signs of delirium. Participants must speak English.

Inclusion Criteria

I am in the ICU and need a breathing machine due to sudden breathing failure.
* Screening positive for delirium (using Richmond Agitation Sedation Scale and Confusion Assessment Method for the ICU)
* English speaking
See 1 more

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Treatment

Participants engage in a VR-based cognitive training program at home using a headset and hand controls

4 weeks
Home-based intervention

Follow-up

Participants are monitored for cognitive performance, depression, and anxiety at multiple intervals post-intervention

6 months
Assessments at 3-month and 6-month intervals

What Are the Treatments Tested in This Trial?

Interventions

  • VR-based attention control
  • VR-based cognitive training program

Trial Overview

The study tests whether using virtual reality brain games at home can help improve memory, attention, and mood in people recovering from ICU delirium. Two types of VR programs are compared.

How Is the Trial Designed?

2

Treatment groups

Experimental Treatment

Placebo Group

Group I: VR-based cognitive training programExperimental Treatment1 Intervention
Group II: VR-based attention controlPlacebo Group1 Intervention

Find a Clinic Near You

Who Is Running the Clinical Trial?

Indiana University

Lead Sponsor

Trials
1,063
Recruited
1,182,000+

Indiana University Health

Collaborator

Trials
35
Recruited
18,500+

Citations

The effect of virtual reality stimulation on reducing ... - PMC - NIH

Jawed suggests that VR usage may be better for delirium prevention than for delirium treatment and it is a promising technology to help provide ...

Effectiveness of virtual reality interventions for delirium ...

Similarly, a study of 46 ICU patients demonstrated that a seven-day VR intervention significantly reduced stress, pain, and anxiety while enhancing cognitive ...

NCT07357389 | Virtual Reality for ICU Delirium Prevention

A group or subgroup of participants in a clinical trial that receives a specific intervention/treatment, or no intervention, according to the trial's protocol.

Virtual Reality-Based Cognitive Intervention For The ...

Virtual Reality (VR) is an emerging technology with potential therapeutic including cognitive stimulation in critically ill patients. VR engages multiple ...

Immersive Virtual Reality Simulation to Promote Empathy ...

The VR simulation was a realistic, emotionally engaging, and educationally meaningful medium for delirium training. This approach may foster ...

Virtual reality for delirium prevention in mechanically ...

This study verified the feasibility and safety of implementing VR training in ICU patients with mechanical ventilation and provided practical ...

Effectiveness of a virtual reality-based sensory stimulation ...

This study evaluates a VR-based sensory stimulation for preventing delirium and improving patients' psychological well-being (specifically post-traumatic stress ...