Game-Based Intervention for Alcohol Use Disorder
What You Need to Know Before You Apply
What is the purpose of this trial?
This trial tests a game-based program called Singularities to determine if it can reduce alcohol-related harms among young people. The researchers aim to discover whether playing Singularities can lower alcohol use and enhance coping skills and healthy social media habits. Participants will engage with either Singularities or a game about nutrition and well-being called Food4Thought. The trial seeks U.S. teens aged 14-18 who have tried alcohol or plan to within the next year and have internet access. As an unphased trial, this study offers a unique opportunity to contribute to innovative research that could positively impact youth health and well-being.
Do I have to stop taking my current medications for this trial?
The trial information does not specify whether you need to stop taking your current medications. It seems focused on game-based interventions, so it's unlikely that medication changes are required, but you should confirm with the trial organizers.
What prior data suggests that this game-based intervention is safe for youth?
Past studies have not linked similar educational games like Singularities to any serious health risks. Although specific safety data for Singularities is not yet available, these game-based programs are generally considered safe. They aim to enhance skills and behaviors without causing physical side effects. For those considering participation, the game focuses on improving coping skills and healthy habits, indicating it is well-tolerated.12345
Why are researchers excited about this trial?
Researchers are excited about the Singularities treatment for alcohol use disorder because it takes a novel approach by integrating a game-based intervention with community support and online resources. Unlike traditional treatments that may focus solely on therapy or medication, Singularities encourages the use of adaptive coping skills and protective behavioral strategies through an engaging, web-accessible platform. This innovative method not only targets alcohol use directly but also promotes healthy internet and social media habits, making it a holistic option that resonates with today's digital-savvy individuals.
What evidence suggests that the Singularities game-based intervention is effective for reducing alcohol-related harms among youth?
Research has shown that games like Singularities, which participants in this trial may receive, can help reduce alcohol use and its harmful effects. One study found that people drank less alcohol and used less marijuana after trying similar games. Another study discovered that half of these game-based programs successfully reduced substance use. These games often teach skills such as coping with stress and making safer choices, which are important for managing alcohol use. Although more research is needed, early results suggest that games can support healthier habits.12346
Who Is on the Research Team?
Robert WS Coulter, PhD, MPH
Principal Investigator
University of Pittsburgh
Are You a Good Fit for This Trial?
This trial is for U.S. youth ages 14-18 who can use English, have internet access, and have either tried alcohol before or plan to in the next year. Participants need a computer, smartphone, or tablet and must provide an email address.Inclusion Criteria
Timeline for a Trial Participant
Screening
Participants are screened for eligibility to participate in the trial
Intervention
Participants partake in either Singularities or Food4Thought, both completed over the course of one month
Follow-up
Participants take 4 online surveys over the course of one year to monitor outcomes
Optional Interview
Participants complete an optional online interview after the surveys
What Are the Treatments Tested in This Trial?
Interventions
- Singularities
Trial Overview
The study compares two online game-based programs: 'Singularities,' which aims to reduce alcohol use and related harms, versus 'Food4Thought,' focused on nutrition and well-being. Participation lasts one month with follow-up surveys over a year.
How Is the Trial Designed?
2
Treatment groups
Experimental Treatment
Active Control
Singularities is a theory-based, community-informed, web-accessible intervention that includes a game, discussion board, and resources that incorporate 3 components for encouraging use of adaptive coping skills, alcohol protective behavioral strategies, and healthy internet and social media use.
Food4Thought is an attention control condition in which participants receive similar amounts of research team contact and program contact as the Singularities intervention. Participants will play the game Pick Your Plate! A Global Guide to Nutrition, developed by the Smithsonian Science Education Center, and learn about resources and respond to questions about nutrition, physical activity, and teen well-being (without the mention of anything pertaining to alcohol use).
Find a Clinic Near You
Who Is Running the Clinical Trial?
University of Pittsburgh
Lead Sponsor
National Institute on Alcohol Abuse and Alcoholism (NIAAA)
Collaborator
Citations
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Game-Based Intervention to Reduce Alcohol Use Among Youth
This is a randomized controlled trial to learn if the Singularities, a game-based intervention, works to reduce alcohol-related harms among youth.
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